float points = 150; float ainc = 360/points; float radius = 60; float jiggle = radius/19; float distance = radius/2; //float jiggle = 20; float angle; float xv,yv, dx,dy, lxv,lyv; float crx,cry; float flx, fly; float xoff1 = 0.0; float xoff2 = 1.0; void setup(){ size(500,400); flx = width/2; fly = height/2; } void draw(){ background(255); fill(0); // drawing fluffy beginShape(); for(int i=0;i 10){ points-=3; ainc = 360/points;} } else if (keyCode == LEFT) { if(radius > 50){ radius-=3; jiggle = radius/19; distance = radius/2; } } else if (keyCode == RIGHT) { if(radius < 200){ radius+=3; jiggle = radius/19; distance = radius/2; } } } }